Top 10k strings from Movie (1986)(Imagine Software)[a6].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
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2 ------------------------------------------------------------------
2 ----------------------------------------------
2 the blue inventory arrow.
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1 you, and punch him if he punches you. When in a room with a lady, talk to her
1 you're on your own.
1 you'll need to throw items; look out for the bomb!
1 you". This extracts information from them quite successfully.
1 you find her say "FRIEND OR FOE". If she repeats it she is a goody. If she says
1 you will die. In one of the alleys there is a knight guarding a door which
1 you find it, can be fired up to five times before its ammo runs out,
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1 woman. Say to her "Friend or Foe". If she replies "Kill, kill, kill" then she
1 what they tell you already, you get some points for doing this.
1 walk forward, pushing the bottle ahead of you. When you get to the next door,
1 vfFfffffFfvfFFFF
1 using your detective skills you should be able to get the passwords.
1 typing OPEN SESAME."
1 too. You can talk to them using the Speech icon; although they won't accept
1 to the yellow sitting room near your office; it is on top of the radiogram.
1 the way to approximately 70 rooms. To get past him, drop a bottle between you
1 the long hours which you'll have to put in to crack the puzzle well worthwhile.
1 the bottom of the screen is a row of ten icons. From left to right, they are:
1 take the bottle and go through the door.
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1 stupid they will give you some important info. Although you might know most of
1 small blue arrow points at your latest acquisition and, if you want to make use
1 selected as the default, allowing you to move around the room in four
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1 rather oddly, all the characters appear to be cardboard cutouts...). Along
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1 politely and she may give you information. When she leaves the room, follow
1 password puzzle. This is used in one of the rooms which has a knight guarding
1 order to select the relevant icons. At the start of the game, movement mode is
1 office. Say "Open Sesame" and the suit of armour will move. To get the gun go
1 of an object, use the Cursor Control icon to highlight the object. Sometimes
1 n,;T;f5z5N5B4V4
1 more time to get away. As soon as you throw it, leg it! If you get hit by it,
1 money and the bomb.
1 may need them some other time, so fire sparingly.
1 lucky he will say "PUZZLE". If he does, give him the money. The word "PUZZLE"
1 knight move out of the way. In one of the alleys there is a knight who blocks
1 is used in a room with a knight guarding the door and two rolling balls. Say
1 is the baddy. If she repeats "Friend or Foe" then she is the goody. Follow her
1 in which case you'll have to find a new gun.
1 in this strangely silly isometric game. "Wrong!" cried Clinicians as one. "Try
1 identical twin sister who is a member of the Mob. You'll have to find the right
1 her. If she keeps leading you into danger, then make a note of where she began
1 h4X\p\(<x<f<
1 guarding the door is say "OPEN" and it moves. Quickly walk in and take the
1 guarding the door. Get rid of the knight by saying "Open". This makes the
1 good girl enters a room filled with bad guys, they shoot and try to kill her.
1 girl goes into a room with hoodlums in it she does not get killed, but when a
1 girl and protect her from harm on the way to the HQ...
1 get blown to smithereens with it. When you meet a goody, keep saying "God bless
1 gangster's HQ. First however, you have to find a girl, who will lead you to the
1 for any reason. When a knight is blocking a door, say things like "open" and
1 find the gun, use your bullets very wisely, 'cos you might not have many. You
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1 door, grab the bottle and go through the door. You may have come across a
1 don't try to attack or kill him. Always keep to the walls and arrive at your
1 don't ask her for a kiss - she will stop helping you for a while!) When you
1 directions. Some of the objects (such as chairs and tables) can be moved
1 direct orders, they can be friendly and give you some useful help. Some doors
1 destination quickly. When in a room with a bad guy, shoot him if he shoots at
1 dared to suggest that there was nothing useful you could ever say to the parrot
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1 carry guns and will try to shoot you. There are other, friendlier characters
1 carefully because you only have a limited supply of these. Then go and find a
1 blocks about 70 rooms! To open it, drop a bottle between you and the knight and
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1 away before you can pick up the new one. Knights are deadly. Don't touch them
1 around, while the smaller ones can be picked up, dropped or thrown. The gun, if
1 are lurking. Some will try to punch you (and you can punch back) but others
1 are guarded, and you'll need to speak the appropriate password to enter them -
1 and the knight and walk forwards pushing the bottle. When you are next to the
1 and go behind the bar. Here there is a bottle. Look for one of the girls. When
1 and do as she says but make sure she doesn't get killed. If she does then
1 and avoid her. You can't carry two guns, so if one is empty you must throw it
1 a door and two rolling balls. Say "Puzzle" and the knight moves out of the way.
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1 When throwing a bomb, it is highly advisable to move out of its path, or you'll
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1 TZ__________V
1 Speedlock 3.5 Block 2
1 Speedlock 3.5 Block 1
1 Speedlock 3.5
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1 Mob's base. This isn't as simple as it sounds, though, since she has an
1 MOVIE
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1 It's a story worthy of the movies."
1 Isometric Adventure
1 Infinite Lives
1 INSTRUCTIONS:
1 Here's looking at VDU, sweetheart!"
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1 7.95 UK Pounds
1 66644477774444888
1 5POKEs
1 5Instructions
1 10) Abort - quits the current game.
1 - Keyboard, Kempston, Cursor
1 - KEYS : Up - Q to P
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1 "move". If nothing works, try a different route.
1 "PUZZLE" and the knight will move. Now go into the room with the moving jukebox
1 "MOVIE "
1 "KILL KILL KILL" she's a baddy, and you must kill her quickly. (Whatever you do
1 9) Halt - pauses the game.
1 8) Throw - allows you to throw an object, selected with
1 7) Punch - self-explanatory, really...
1 6) Speech - inflates a speech bubble next to your
1 5) Movement - swiches you into movement mode.
1 4) Gun - provided you're carrying a gun, this allows
1 3) Put down - allows you to drop an object, selected with
1 2) Pick up - allows you to pick up an object that's at
1 1) Cursor control - allows you to point the blue inventory arrow
1 ----------------------
1 You're a private detective who's been hired to recover an audio tape from a
1 When you're in a room with more than one bad guy, always keep moving but
1 When you meet a good guy keep saying "GOD BLESS YOU" and because they are so
1 When using the bomb, throw it in the longest direction, as this gives you
1 To get the bomb and money go to the room with the parrot which is near your
1 To get into a safe, stand well back and throw a bomb at it. ...
1 The playing area is a rather seedy area of the city in which several mobsters
1 The game is viewed in an Ultimate-style isometric 3D perspective (although
1 Pressing the fire button allows you to move the icon selection cursor in
1 Originalna Navodila:
1 Now go to a good guy and say "TELL ME PASSWORD FOR MONEY", and if you're
1 Near the start of the game there is a room with a parrot in it and a knight
1 Letters galore after the Ellesmere Port Elf, in one of his megamissives,
1 If you find Vanya, kill her.
1 If you find Tanya, do whatever she says.
1 Here is a way to distinguish the bad girl from the good girl. When the bad
1 Go and pick up the briefcase, gun, money. Remember to use the bullets
1 Firstly, go to the Parrot Room. All you have to do to move the knight
1 As you collect useful items, they'll appear in the space above the icons. A
1 "This game is as cool as a trenchcoat and as atmospheric as a misty street.
1 "The seedy atmosphere, together with the innovative bubble speech, makes
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1 (Your Sinclair, #56, August 1990)
1 (Your Sinclair, #48, December 1989, Richard Swann)
1 (Your Sinclair, #44, Avgust 1989, Stephen Baker & Chris Banahan)
1 (Your Sinclair, #3, Marec 1986, 9/10 - YS Megagame, Gwyn Hughes)
1 (Your Sinclair, #10, Oktober 1986, Supa Cool Sudi)
1 (Sinclair User, #51, Junij 1986, Peter J Francais)
1 (Sinclair User, #51, Junij 1986, Daryl Cope)
1 (Sinclair User, #48, Marec 1986, 5/5 SU Classic, John Gilbert)
1 (Crash, #29, Junij 1986, Toby Doig)
1 (Crash, #28, Maj 1986, Paul Collins)
1 (Crash, #26, Marec 1986, 93% - Crash Smash!)
1 Povzetek: A neat development on the 3D theme with a very different
1 Right - Z, C, B, M, Space
1 Left - X, V, N
1 Fire - 1 to 0
1 Down - A to Enter
1 scenario
1 your feet.
1 you to fire. The little white dots above the
1 to say them.
1 character. Type your words and press Enter
1 box indicate the number of bullets.
1 before you make use of it.
1 (above this icon) at an object you're holding
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1 MOVIE
1