Top 10k strings from Movie (1986)(Imagine Software)[a6].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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   4    ----------------------------------------------------
   3 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
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   2    ------------------------------------------------------------------
   2    ----------------------------------------------
   2                      the blue inventory arrow.
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   1 you, and punch him if he punches you.  When in a room with a lady,  talk to her
   1 you're on your own. 
   1 you'll need to throw items; look out for the bomb!
   1 you". This extracts information from them quite successfully. 
   1 you find her say "FRIEND OR FOE". If she repeats it she is a goody. If she says
   1 you  will die.  In one  of the  alleys there is a knight  guarding a door which
   1 you  find it,  can be  fired  up to  five  times  before  its  ammo  runs  out,
   1 xggAC{G@CC[CCC
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   1 woman.  Say to her "Friend or Foe".  If she replies "Kill, kill, kill" then she
   1 what they tell you already, you get some points for doing this.
   1 walk forward,  pushing the bottle ahead of you.  When you get to the next door,
   1 vfFfffffFfvfFFFF
   1 using your detective skills you should be able to get the passwords.
   1 typing OPEN SESAME."
   1 too. You can  talk to them  using the Speech icon;  although  they won't accept
   1 to the yellow sitting room near your office; it is on top of the radiogram. 
   1 the way to approximately 70 rooms.  To get past him,  drop a bottle between you
   1 the long hours which you'll have to put in to crack the puzzle well worthwhile.
   1 the bottom of the screen is a row of ten icons. From left to right, they are:
   1 take the bottle and go through the door.
   1 tPhPtPhPtPhPpPe
   1 t hPt0hPt0h
   1 stupid they will give you some  important info. Although you might know most of
   1 small blue arrow points at your latest acquisition and, if you want to make use 
   1 selected as  the  default,  allowing you  to  move  around  the  room  in  four
   1 s4OhwawOw'w
   1 rather oddly,  all the characters   appear to be cardboard  cutouts...).  Along
   1 r]BBrE]BBFC]BBCC]B
   1 r[r]rBrBrBrBrBrBrBrBrBrBrBrBJB@
   1 politely  and she may  give you information.  When she leaves the room,  follow
   1 password puzzle. This is used in  one of the rooms which has a  knight guarding
   1 order to select the relevant icons. At the start of the game,  movement mode is
   1 office. Say  "Open Sesame" and the suit of  armour will move. To get the gun go
   1 of an object,  use the Cursor Control  icon to highlight the object.  Sometimes 
   1 n,;T;f5z5N5B4V4
   1 more time to get away.  As soon as you throw it,  leg it! If you get hit by it,
   1 money and the bomb.
   1 may need them some other time, so fire sparingly.
   1 lucky  he will say "PUZZLE".  If he does, give him the money. The word "PUZZLE"
   1 knight move out of the way.  In one of the alleys there is a  knight who blocks
   1 is used in a room with a knight  guarding the door  and two rolling balls.  Say
   1 is the baddy.  If she repeats "Friend or Foe" then she is the goody. Follow her
   1 in which case you'll have to find a new gun.
   1 in this strangely silly isometric game. "Wrong!" cried Clinicians as one.  "Try
   1 identical twin sister who is a member of the Mob. You'll have to find the right 
   1 her. If she keeps leading you into danger,  then make a note of where she began
   1 h4X\p\(<x<f<
   1 guarding the  door is say  "OPEN" and it  moves. Quickly  walk in and  take the
   1 guarding  the door.  Get rid of the  knight  by saying  "Open". This  makes the
   1 good girl enters a room filled with bad guys, they shoot and try to kill her. 
   1 girl goes into a room with  hoodlums in it she does not  get killed, but when a
   1 girl and protect her from harm on the way to the HQ...
   1 get blown to smithereens with it. When you meet a goody, keep saying "God bless
   1 gangster's HQ. First however, you have to find a girl, who will lead you to the
   1 for any reason.  When a knight is blocking  a door, say things like  "open" and
   1 find the gun,  use your bullets  very wisely, 'cos you might not have many. You
   1 fEXN&?~;XW
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   1 door,  grab the  bottle and  go through  the door.  You may have  come across a
   1 don't try to attack  or kill him. Always  keep to the walls  and arrive at your
   1 don't  ask her  for a kiss -  she will stop  helping you for a while!) When you
   1 directions.  Some of  the objects  (such as  chairs and  tables)  can be  moved
   1 direct orders,  they can be friendly and give you some useful help.  Some doors
   1 destination quickly.  When in a room with a bad guy,  shoot him if he shoots at
   1 dared to suggest that there was nothing useful you could ever say to the parrot
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   1 carry guns and will try to  shoot you.  There are other,  friendlier characters
   1 carefully because you only have a  limited supply of these.  Then go and find a
   1 blocks about 70 rooms! To open it, drop a bottle between you and the knight and
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   1 away before you can pick up the new one.  Knights are deadly.  Don't touch them
   1 around, while the smaller ones can be picked up, dropped or thrown. The gun, if
   1 are lurking.  Some will try  to punch you  (and you can punch back)  but others
   1 are guarded, and you'll need to speak the appropriate  password to enter them -
   1 and the knight and walk  forwards pushing the bottle.  When you are next to the
   1 and go behind the bar. Here there is a bottle.  Look for one of the girls. When
   1 and do as she says  but make  sure she  doesn't get  killed.  If she does  then
   1 and avoid her.  You can't carry two guns,  so if one is empty you must throw it
   1 a door and two rolling balls. Say "Puzzle" and the knight moves out of the way.
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   1 When throwing a bomb, it is highly advisable to move out of its path, or you'll
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   1 TZ__________V
   1 Speedlock 3.5 Block 2
   1 Speedlock 3.5 Block 1
   1 Speedlock 3.5
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   1 Mob's  base.  This isn't  as simple as  it sounds,  though,  since  she  has an 
   1 MOVIE     
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   1 It's a story worthy of the movies."
   1 Isometric Adventure
   1 Infinite Lives
   1 INSTRUCTIONS:
   1 Here's looking at VDU, sweetheart!"
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   1 5POKEs           
   1 5Instructions    
   1 10) Abort          - quits the current game.
   1 - Keyboard, Kempston, Cursor
   1 - KEYS :  Up         -  Q to P
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   1 #X5BBBcBBBM
   1 "x*xx xX"b<
   1 "move". If nothing works, try a different route.
   1 "PUZZLE" and the knight will move. Now go into the room with the moving jukebox
   1 "MOVIE     "
   1 "KILL KILL KILL" she's a baddy, and you must kill her quickly. (Whatever you do
   1  9) Halt           - pauses the game.
   1  8) Throw          - allows you to throw an object, selected with
   1  7) Punch          - self-explanatory, really...
   1  6) Speech         - inflates a speech bubble next to your
   1  5) Movement       - swiches you into movement mode.
   1  4) Gun            - provided you're carrying a gun, this allows
   1  3) Put down       - allows you to drop an object, selected with
   1  2) Pick up        - allows you to pick up an object that's at
   1  1) Cursor control - allows you to point the blue inventory arrow
   1  ----------------------
   1   You're a private detective  who's been hired to recover  an audio tape from a
   1   When you're in  a room with more  than one bad  guy, always  keep moving  but
   1   When you meet a good guy keep  saying "GOD BLESS YOU" and because they are so
   1   When using the bomb,  throw it in  the longest  direction,  as this gives you
   1   To get the bomb  and money go to the room  with the parrot which is near your
   1   To get into a safe, stand well back and throw a bomb at it. ... 
   1   The playing area is a rather seedy area of the city in which several mobsters
   1   The game is  viewed in an  Ultimate-style isometric  3D perspective (although
   1   Pressing the  fire button  allows you  to move the  icon selection  cursor in 
   1   Originalna Navodila:
   1   Now  go to a  good guy and  say "TELL ME PASSWORD FOR MONEY",  and if  you're
   1   Near the start of the game  there is a room with a parrot in  it and a knight
   1   Letters  galore after  the Ellesmere  Port Elf,  in one of  his megamissives,
   1   If you find Vanya, kill her. 
   1   If you find Tanya, do whatever she says.
   1   Here  is a way to distinguish  the bad girl from the  good girl. When the bad
   1   Go and  pick  up the  briefcase, gun, money.  Remember  to  use  the  bullets
   1   Firstly,  go to  the  Parrot  Room. All  you  have to  do to  move the knight
   1   As you collect useful items, they'll  appear in the space above the  icons. A
   1   "This game is  as cool as a  trenchcoat and as atmospheric as a misty street.
   1   "The seedy  atmosphere,  together with  the innovative  bubble speech,  makes
   1    ----------------------------------------------------------------
   1    -------------------------------------------
   1    -------------------------------------
   1     (Your Sinclair, #56, August 1990) 
   1     (Your Sinclair, #48, December 1989, Richard Swann) 
   1     (Your Sinclair, #44, Avgust 1989, Stephen Baker & Chris Banahan) 
   1     (Your Sinclair, #3, Marec 1986, 9/10 - YS Megagame, Gwyn Hughes) 
   1     (Your Sinclair, #10, Oktober 1986, Supa Cool Sudi) 
   1     (Sinclair User, #51, Junij 1986, Peter J Francais) 
   1     (Sinclair User, #51, Junij 1986, Daryl Cope) 
   1     (Sinclair User, #48, Marec 1986, 5/5 SU Classic, John Gilbert) 
   1     (Crash, #29, Junij 1986, Toby Doig) 
   1     (Crash, #28, Maj 1986, Paul Collins) 
   1     (Crash, #26, Marec 1986, 93% - Crash Smash!) 
   1       Povzetek: A neat development on the 3D theme with a very different
   1           Right      -  Z, C, B, M, Space
   1           Left       -  X, V, N 
   1           Fire       -  1 to 0
   1           Down       -  A to Enter
   1                 scenario
   1                      your feet.
   1                      you to fire. The little white dots above the
   1                      to say them.
   1                      character.  Type your words and press Enter
   1                      box indicate the number of bullets.
   1                      before you make use of it.
   1                      (above this icon) at an object you're holding
   1                                    =======
   1                                     MOVIE
   1