Top 10k strings from Movie (1986)(Imagine Software)[a6].tzx
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In one of the alleys there is a knight guarding a door which 1 you find it, can be fired up to five times before its ammo runs out, 1 xggAC{G@CC[CCC 1 xBB]C$BB[@ 1 woman. Say to her "Friend or Foe". If she replies "Kill, kill, kill" then she 1 what they tell you already, you get some points for doing this. 1 walk forward, pushing the bottle ahead of you. When you get to the next door, 1 vfFfffffFfvfFFFF 1 using your detective skills you should be able to get the passwords. 1 typing OPEN SESAME." 1 too. You can talk to them using the Speech icon; although they won't accept 1 to the yellow sitting room near your office; it is on top of the radiogram. 1 the way to approximately 70 rooms. To get past him, drop a bottle between you 1 the long hours which you'll have to put in to crack the puzzle well worthwhile. 1 the bottom of the screen is a row of ten icons. From left to right, they are: 1 take the bottle and go through the door. 1 tPhPtPhPtPhPpPe 1 t hPt0hPt0h 1 stupid they will give you some important info. Although you might know most of 1 small blue arrow points at your latest acquisition and, if you want to make use 1 selected as the default, allowing you to move around the room in four 1 s4OhwawOw'w 1 rather oddly, all the characters appear to be cardboard cutouts...). Along 1 r]BBrE]BBFC]BBCC]B 1 r[r]rBrBrBrBrBrBrBrBrBrBrBrBJB@ 1 politely and she may give you information. When she leaves the room, follow 1 password puzzle. This is used in one of the rooms which has a knight guarding 1 order to select the relevant icons. At the start of the game, movement mode is 1 office. Say "Open Sesame" and the suit of armour will move. To get the gun go 1 of an object, use the Cursor Control icon to highlight the object. Sometimes 1 n,;T;f5z5N5B4V4 1 more time to get away. As soon as you throw it, leg it! If you get hit by it, 1 money and the bomb. 1 may need them some other time, so fire sparingly. 1 lucky he will say "PUZZLE". If he does, give him the money. The word "PUZZLE" 1 knight move out of the way. In one of the alleys there is a knight who blocks 1 is used in a room with a knight guarding the door and two rolling balls. Say 1 is the baddy. If she repeats "Friend or Foe" then she is the goody. Follow her 1 in which case you'll have to find a new gun. 1 in this strangely silly isometric game. "Wrong!" cried Clinicians as one. "Try 1 identical twin sister who is a member of the Mob. You'll have to find the right 1 her. If she keeps leading you into danger, then make a note of where she began 1 h4X\p\(<x<f< 1 guarding the door is say "OPEN" and it moves. Quickly walk in and take the 1 guarding the door. Get rid of the knight by saying "Open". This makes the 1 good girl enters a room filled with bad guys, they shoot and try to kill her. 1 girl goes into a room with hoodlums in it she does not get killed, but when a 1 girl and protect her from harm on the way to the HQ... 1 get blown to smithereens with it. When you meet a goody, keep saying "God bless 1 gangster's HQ. First however, you have to find a girl, who will lead you to the 1 for any reason. When a knight is blocking a door, say things like "open" and 1 find the gun, use your bullets very wisely, 'cos you might not have many. You 1 fEXN&?~;XW 1 dwpwIwioQoQlP4T 1 door, grab the bottle and go through the door. You may have come across a 1 don't try to attack or kill him. Always keep to the walls and arrive at your 1 don't ask her for a kiss - she will stop helping you for a while!) When you 1 directions. Some of the objects (such as chairs and tables) can be moved 1 direct orders, they can be friendly and give you some useful help. Some doors 1 destination quickly. When in a room with a bad guy, shoot him if he shoots at 1 dared to suggest that there was nothing useful you could ever say to the parrot 1 csCFFFFFFf6 1 crGcCGcCGc 1 cecdcdcdch 1 carry guns and will try to shoot you. There are other, friendlier characters 1 carefully because you only have a limited supply of these. Then go and find a 1 blocks about 70 rooms! To open it, drop a bottle between you and the knight and 1 bZrBJBrBr]r_r]r]J]J]J]J_F_J_F_J_F_J_F_C 1 bVrWJWJZJZ 1 bCSrC_bC]bC] 1 bCCSbCC_bCCBbC 1 bBCJ_C@SCD 1 bBBrrBBFEBBCCB 1 away before you can pick up the new one. Knights are deadly. Don't touch them 1 around, while the smaller ones can be picked up, dropped or thrown. The gun, if 1 are lurking. Some will try to punch you (and you can punch back) but others 1 are guarded, and you'll need to speak the appropriate password to enter them - 1 and the knight and walk forwards pushing the bottle. When you are next to the 1 and go behind the bar. Here there is a bottle. Look for one of the girls. When 1 and do as she says but make sure she doesn't get killed. If she does then 1 and avoid her. You can't carry two guns, so if one is empty you must throw it 1 a door and two rolling balls. 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If nothing works, try a different route. 1 "PUZZLE" and the knight will move. Now go into the room with the moving jukebox 1 "MOVIE " 1 "KILL KILL KILL" she's a baddy, and you must kill her quickly. (Whatever you do 1 9) Halt - pauses the game. 1 8) Throw - allows you to throw an object, selected with 1 7) Punch - self-explanatory, really... 1 6) Speech - inflates a speech bubble next to your 1 5) Movement - swiches you into movement mode. 1 4) Gun - provided you're carrying a gun, this allows 1 3) Put down - allows you to drop an object, selected with 1 2) Pick up - allows you to pick up an object that's at 1 1) Cursor control - allows you to point the blue inventory arrow 1 ---------------------- 1 You're a private detective who's been hired to recover an audio tape from a 1 When you're in a room with more than one bad guy, always keep moving but 1 When you meet a good guy keep saying "GOD BLESS YOU" and because they are so 1 When using the bomb, throw it in the longest direction, as this gives you 1 To get the bomb and money go to the room with the parrot which is near your 1 To get into a safe, stand well back and throw a bomb at it. ... 1 The playing area is a rather seedy area of the city in which several mobsters 1 The game is viewed in an Ultimate-style isometric 3D perspective (although 1 Pressing the fire button allows you to move the icon selection cursor in 1 Originalna Navodila: 1 Now go to a good guy and say "TELL ME PASSWORD FOR MONEY", and if you're 1 Near the start of the game there is a room with a parrot in it and a knight 1 Letters galore after the Ellesmere Port Elf, in one of his megamissives, 1 If you find Vanya, kill her. 1 If you find Tanya, do whatever she says. 1 Here is a way to distinguish the bad girl from the good girl. When the bad 1 Go and pick up the briefcase, gun, money. Remember to use the bullets 1 Firstly, go to the Parrot Room. All you have to do to move the knight 1 As you collect useful items, they'll appear in the space above the icons. A 1 "This game is as cool as a trenchcoat and as atmospheric as a misty street. 1 "The seedy atmosphere, together with the innovative bubble speech, makes 1 ---------------------------------------------------------------- 1 ------------------------------------------- 1 ------------------------------------- 1 (Your Sinclair, #56, August 1990) 1 (Your Sinclair, #48, December 1989, Richard Swann) 1 (Your Sinclair, #44, Avgust 1989, Stephen Baker & Chris Banahan) 1 (Your Sinclair, #3, Marec 1986, 9/10 - YS Megagame, Gwyn Hughes) 1 (Your Sinclair, #10, Oktober 1986, Supa Cool Sudi) 1 (Sinclair User, #51, Junij 1986, Peter J Francais) 1 (Sinclair User, #51, Junij 1986, Daryl Cope) 1 (Sinclair User, #48, Marec 1986, 5/5 SU Classic, John Gilbert) 1 (Crash, #29, Junij 1986, Toby Doig) 1 (Crash, #28, Maj 1986, Paul Collins) 1 (Crash, #26, Marec 1986, 93% - Crash Smash!) 1 Povzetek: A neat development on the 3D theme with a very different 1 Right - Z, C, B, M, Space 1 Left - X, V, N 1 Fire - 1 to 0 1 Down - A to Enter 1 scenario 1 your feet. 1 you to fire. The little white dots above the 1 to say them. 1 character. Type your words and press Enter 1 box indicate the number of bullets. 1 before you make use of it. 1 (above this icon) at an object you're holding 1 ======= 1 MOVIE 1